![]() ![]() ![]() In retrospect, 25 years wiser, it is, of course, easy to point out the game's (few) shortcomings. ![]() Railroad Tycoon simulates a world and shows it in all its (by now “retro”, but still working) glory. The world being in a constant state of flux even when the player does not act: cities grow, slums develop, mines are exhausted, factories open their doors and so on. There is no (or little) abstraction in this metaphor player actions have a palpable, lasting effect on the game world. A map, on which railway tracks are put directly and where they remain visible throughout, and little locomotives will puff along, pulling different, distinguishable carriages. A map which intuitively shows landscape types (plains, woods, hills etc.), cities (including their size, without resorting to overlaying a number), natural resources (ore mines, farms…) and industry. Instead of representing the interaction through static pages of numbers, diagrams and menus, gameplay takes place in real time on a somewhat tangible map. It is important to remind oneself how revolutionary this concept was handled by this game. Hopefully, it pays more than your running expenses, so you're left with some profit which you can then re-invest into expansion of your network. Delivering the right things to the right places pays some nice money. Then you buy your first train and put it on the tracks to take passengers or goods back and forth. On the selected map, you use your startup capital to build your first railroad… maybe connecting two towns. Though what is that, exactly? It is, without any doubt, a seminal game which set the standards for the model train / logistics genre until this very day. They come at the expense of the England scenario which does not appear anymore. The latter two being particularly hard scenarios. The other main change is the inclusion of three new scenarios: North America (in its entirety), South Africa and South America. As expected, it is almost exclusively a graphical upgrade, and not even a particularly attractive one although the screen resolution is increased, apart from a couple of digitized photos at special events, the main art is not actually qualitatively improved. Railroad Tycoon, not an old game by any standards at that point, was one to receive such a treatment. In 1993, Microprose decided to re-release some of their earlier hits as so-called Deluxe editions. Views: 9286 Screenshots Review by Mr Creosote () ![]()
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